
Proceedings Paper
Scatterometry simulator development with GPU, real-coded GA and RCWAFormat | Member Price | Non-Member Price |
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Paper Abstract
In this paper, we show the 2D and 3D scatterometry simulation software which has spectroscopy calculation and optimization algorithm systems. The scatterometry analysis for 3D-structure requires a lot of memory and along calculation time. The calculation is sped up by parallel computing using the GPU (Graphics Processor Unit). Here, we use the programming language CUDA (Compute Unified Device Architecture) and CULA (CULApack) for the NVIDIA GPU. Then, we use the real-coded GA (RCGA) to increase the population, to make a more sensitive solution and to get better fitting groove figures. The scatterometry characteristic is examined by choosing the n-th power cosine type period groove.
Paper Details
Date Published: 10 April 2013
PDF: 7 pages
Proc. SPIE 8681, Metrology, Inspection, and Process Control for Microlithography XXVII, 86811B (10 April 2013); doi: 10.1117/12.2011289
Published in SPIE Proceedings Vol. 8681:
Metrology, Inspection, and Process Control for Microlithography XXVII
Alexander Starikov; Jason P. Cain, Editor(s)
PDF: 7 pages
Proc. SPIE 8681, Metrology, Inspection, and Process Control for Microlithography XXVII, 86811B (10 April 2013); doi: 10.1117/12.2011289
Show Author Affiliations
Hirokimi Shirasaki, Tamagawa Univ. (Japan)
Published in SPIE Proceedings Vol. 8681:
Metrology, Inspection, and Process Control for Microlithography XXVII
Alexander Starikov; Jason P. Cain, Editor(s)
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