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Proceedings Paper

Vroom: designing an augmented environment for remote collaboration in digital cinema production
Author(s): Todd Margolis; Tracy Cornish
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Paper Abstract

As media technologies become increasingly affordable, compact and inherently networked, new generations of telecollaborative platforms continue to arise which integrate these new affordances. Virtual reality has been primarily concerned with creating simulations of environments that can transport participants to real or imagined spaces that replace the “real world”. Meanwhile Augmented Reality systems have evolved to interleave objects from Virtual Reality environments into the physical landscape. Perhaps now there is a new class of systems that reverse this precept to enhance dynamic media landscapes and immersive physical display environments to enable intuitive data exploration through collaboration. Vroom (Virtual Room) is a next-generation reconfigurable tiled display environment in development at the California Institute for Telecommunications and Information Technology (Calit2) at the University of California, San Diego. Vroom enables freely scalable digital collaboratories, connecting distributed, high-resolution visualization resources for collaborative work in the sciences, engineering and the arts. Vroom transforms a physical space into an immersive media environment with large format interactive display surfaces, video teleconferencing and spatialized audio built on a highspeed optical network backbone. Vroom enables group collaboration for local and remote participants to share knowledge and experiences. Possible applications include: remote learning, command and control, storyboarding, post-production editorial review, high resolution video playback, 3D visualization, screencasting and image, video and multimedia file sharing. To support these various scenarios, Vroom features support for multiple user interfaces (optical tracking, touch UI, gesture interface, etc.), support for directional and spatialized audio, giga-pixel image interactivity, 4K video streaming, 3D visualization and telematic production. This paper explains the design process that has been utilized to make Vroom an accessible and intuitive immersive environment for remote collaboration specifically for digital cinema production.

Paper Details

Date Published: 4 March 2013
PDF: 11 pages
Proc. SPIE 8649, The Engineering Reality of Virtual Reality 2013, 86490F (4 March 2013); doi: 10.1117/12.2008587
Show Author Affiliations
Todd Margolis, Univ. of California, San Diego (United States)
Tracy Cornish, Univ. of California, San Diego (United States)

Published in SPIE Proceedings Vol. 8649:
The Engineering Reality of Virtual Reality 2013
Margaret Dolinsky; Ian E. McDowall, Editor(s)

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