
Proceedings Paper
Implementation of shading effect for reconstruction of smooth layer-based 3D holographic imagesFormat | Member Price | Non-Member Price |
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Paper Abstract
A holographic rendering algorithm using a layer-based structure with angular tiling supports view-dependent shading and accommodation cues. This approach also has the advantages of rapid computation speed and visual reduction of layer gap artefacts compared to other approaches. Holograms rendered with this algorithm are displayed using an SLM to demonstrate view-dependent shading and occlusion.
Paper Details
Date Published: 12 March 2013
PDF: 9 pages
Proc. SPIE 8648, Stereoscopic Displays and Applications XXIV, 86480R (12 March 2013); doi: 10.1117/12.2004704
Published in SPIE Proceedings Vol. 8648:
Stereoscopic Displays and Applications XXIV
Andrew J. Woods; Nicolas S. Holliman; Gregg E. Favalora, Editor(s)
PDF: 9 pages
Proc. SPIE 8648, Stereoscopic Displays and Applications XXIV, 86480R (12 March 2013); doi: 10.1117/12.2004704
Show Author Affiliations
Jhen-Si Chen, The Univ. of Cambridge (United Kingdom)
Quinn Smithwick, Walt Disney Imagineering (United States)
Quinn Smithwick, Walt Disney Imagineering (United States)
Daping Chu, The Univ. of Cambridge (United Kingdom)
Published in SPIE Proceedings Vol. 8648:
Stereoscopic Displays and Applications XXIV
Andrew J. Woods; Nicolas S. Holliman; Gregg E. Favalora, Editor(s)
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