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Proceedings Paper

An industrial approach to design compelling VR and AR experience
Author(s): Simon Richir; Philippe Fuchs; Domitile Lourdeaux; Cédric Buche; Ronan Querrec
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Paper Abstract

The convergence of technologies currently observed in the field of VR, AR, robotics and consumer electronic reinforces the trend of new applications appearing every day. But when transferring knowledge acquired from research to businesses, research laboratories are often at a loss because of a lack of knowledge of the design and integration processes in creating an industrial scale product. In fact, the innovation approaches that take a good idea from the laboratory to a successful industrial product are often little known to researchers. The objective of this paper is to present the results of the work of several research teams that have finalized a working method for researchers and manufacturers that allow them to design virtual or augmented reality systems and enable their users to enjoy “a compelling VR experience”. That approach, called “the I2I method”, present 11 phases from “Establishing technological and competitive intelligence and industrial property” to “Improvements” through the “Definition of the Behavioral Interface, Virtual Environment and Behavioral Software Assistance”. As a result of the experience gained by various research teams, this design approach benefits from contributions from current VR and AR research. Our objective is to validate and continuously move such multidisciplinary design team methods forward.

Paper Details

Date Published: 4 March 2013
PDF: 9 pages
Proc. SPIE 8649, The Engineering Reality of Virtual Reality 2013, 864907 (4 March 2013); doi: 10.1117/12.2001968
Show Author Affiliations
Simon Richir, Arts et Métiers ParisTech (France)
Philippe Fuchs, Mines ParisTech (France)
Domitile Lourdeaux, Heudiasyc, CNRS, Univ. de Technologie de Compiègne (France)
Cédric Buche, Lab. STICC, CNRS, École Nationale d'Ingénieurs de Brest (France)
Ronan Querrec, Lab. STICC, CNRS, École Nationale d'Ingénieurs de Brest (France)

Published in SPIE Proceedings Vol. 8649:
The Engineering Reality of Virtual Reality 2013
Margaret Dolinsky; Ian E. McDowall, Editor(s)

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