Hyatt Regency San Francisco Airport
Burlingame, California, United States
22 - 26 January 2012
Conference 8289
The Engineering Reality of Virtual Reality 2012
Tuesday - Wednesday, 24 - 25 January 2012
Due Dates:

Abstract (500 words) or Full Paper, and Summary (200 words): 29 July 2011

Manuscript for Post-Meeting Proceedings: 19 December 2011

Virtual and augmented reality systems are evolving. In addition to research, the trend toward content building continues and practitioners find that technologies and disciplines must be tailored and integrated for specific visualization and interactive applications. This conference serves as a forum where advances and practical advice toward both creative activity and scientific investigation are presented and discussed. Research results can be presented and applications can be demonstrated. In addition to the general topic area, the 2012 conference is encouraging the submission of work in the following areas:

  • Women in VR: Many women are key to the advancement of the field of virtual reality, including establishing hardware systems, forging research directions and creating experiences. We invite research activities that are influenced from a feminine perspective. Papers presenting work by women or derived from their research areas are encouraged. The 2012 conference is specifically seeking work that explores how a feminine perspective discovers, examines and designs virtual reality systems.


  • Compelling Experiences: A compelling immersive experience transports the user to a place that is viscerally felt, not easily forgotten, yet completely synthetic. This requires subtle interplay between the technological and creative arts. Papers that present working systems or ongoing research into the delicate balance between these disciplines are desired.


  • Stubborn Problems: Interaction, tracking, lag, rendering speed, field of view, resolution, et.al. These are but a few of the topic areas which vex the field every year. Papers presenting work improving the state of the art in these areas are encouraged. In addition, the 2012 conference is specifically seeking work that explores aesthetics and interaction in 3D environments.


  • Industrial Applications: Systems that solve real-world problems from a wide variety of disciplines are a mainstay of the conference. It especially promotes papers that describe systems which are important because of the problems they solve, and not the technology they use, and papers that describe systems which can quantify their utility. Practitioners in industry are highly encouraged to make submissions.


  • Late Breaking Progress: One to two presentations are allotted for exciting 'late breaking' work that is submitted after the formal paper deadline but within a month of the conference date. Papers reporting on work-in-progress, last minute results, or interesting but incomplete findings are welcome for these limited spots.
Peer Reviewed Papers: If you would like to submit your paper for a Reviewed Papers Section, please indicate such interest and submit a completed paper, as opposed to a simple abstract, by the abstract due date.;
Conference Committee
Important Dates
Abstract Due:
11 July 2011

Author Notification:
16 September 2011

Manuscript Due Date:
19 December 2011

Tuesday 24 January Show All Abstracts
Session PL1: Plenary Session and Society Award Presentations
Tuesday, 24 January 2012
8:20 AM - 9:30 AM
Location: Grand Peninsula Ballroom A
Session 1: Context Awareness and Immersion
Tuesday, 24 January 2012
9:30 AM - 10:30 AM
Foreign language learning in immersive virtual environments
Paper 8289-1
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Virtual reality technology prevents accidents in extreme situations
Paper 8289-2
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Motion parallax in immersive cylindrical display systems
Paper 8289-3
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Session 2: Communicating Perspective through VR
Tuesday, 24 January 2012
11:10 AM - 12:30 PM
Meta!Blast computer game: a pipeline from science to 3D art to education
Paper 8289-4
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Learning immersion without getting wet
Paper 8289-5
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Byte me
Paper 8289-6
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Female artists and the VR crucible: expanding the aesthetic vocabulary
Paper 8289-7
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Session 3: Refacing VR
Tuesday, 24 January 2012
2:00 PM - 3:20 PM
Markerless 3D facial motion capture system
Paper 8289-8
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Capturing geometry in real-time using a tracked Microsoft Kinect
Paper 8289-9
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An example-based face relighting
Paper 8289-10
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Heteronyms and avatars: a self-reflective system for artistic activity
Paper 8289-11
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Session 4: VR Hybrids: Augmented Reality
Tuesday, 24 January 2012
4:00 PM - 5:20 PM
ManifestAR: an augmented reality manifesto
Paper 8289-12
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Invisible waves and hidden realms: augmented reality and experimental art
Paper 8289-13
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Immersive realities: articulating the shift from VR to mobile AR through artistic practice
Paper 8289-14
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MetaTree: augmented reality narrative explorations of urban forests
Paper 8289-15
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Session IP1: Interactive Paper and Symposium Demonstration Session
Tuesday, 24 January 2012
5:30 PM - 8:00 PM
Location: Grand Peninsula Ballroom E

Demonstrations...5:30 to 8:00 pm

A symposium-wide demonstration session will be open to attendees 5:30 to 8:00 pm Tuesday evening. Demonstrators will provide interactive, hands-on demonstrations of a wide-range of products related to Electronic Imaging.

Posters...5:30 to 7:00 pm

Interactive papers will be placed on display after 10:30 am on Tuesday. An interactive paper session, with authors present at their papers, will be held Tuesday evening, 5:30 to 7:00 pm.
Prediction of visually perceived location using reaching action and effect of reaching distance on it
Paper 8289-23
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An innovative multimodal virtual platform for communication with devices in a natural way
Paper 8289-24
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Composite lay-up process with application of elements of augmented reality
Paper 8289-25
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Wednesday 25 January Show All Abstracts
Session PL2: Plenary Session and Conference Award Presentations
Wednesday, 25 January 2012
8:20 AM - 9:30 AM
Location: Grand Peninsula Ballroom A
Session 5: Viewing Virtual Experiences
Wednesday, 25 January 2012
9:30 AM - 10:10 AM
Reordering virtual reality: recording and recreating real-time experiences
Paper 8289-16
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The cognitive implications of virtual locomotion with a restricted field of view
Paper 8289-18
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Session 6: Educational Pathways in VR
Wednesday, 25 January 2012
10:50 AM - 12:10 PM
Use of a simulator based on virtual reality to assess the application of economic driving techniques by truck drivers
Paper 8289-19
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LVC interaction within a mixed-reality training system
Paper 8289-20
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Immersive volume rendering of blood vessels
Paper 8289-21
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A virtual reality interface for pre-planning of surgical operations based on a customized model of the patient
Paper 8289-22
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Conference Committee
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