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Proceedings of SPIE Volume 9012

The Engineering Reality of Virtual Reality 2014
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Softcover $52.50 $70.00

Volume Details

Volume Number: 9012
Date Published: 7 March 2014
Softcover: 22 papers (214) pages
ISBN: 9780819499295

Table of Contents
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Front Matter: Volume 9012
Author(s): Proceedings of SPIE
Interactive projection for aerial dance using depth sensing camera
Author(s): Tammuz Dubnov; Zachary Seldess; Shlomo Dubnov
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Evaluation of smartphone-based interaction techniques in a CAVE in the context of immersive digital project review
Author(s): Paul George; Andras Kemeny; Florent Colombet; Frédéric Merienne; Jean-Rémy Chardonnet; Indira Mouttapa Thouvenin
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3D whiteboard: collaborative sketching with 3D-tracked smart phones
Author(s): James Lue; Jürgen P. Schulze
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Scalable metadata environments (MDE): artistically impelled immersive environments for large-scale data exploration
Author(s): Ruth G. West; Todd Margolis; Andrew Prudhomme; Jürgen P. Schulze; Iman Mostafavi; J. P. Lewis; Joachim Gossmann; Rajvikram Singh
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Virtual art revisited
Author(s): S. Ruzanka
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Evaluation of navigation interfaces in virtual environments
Author(s): Daniel R. Mestre
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CaveCAD: a tool for architectural design in immersive virtual environments
Author(s): Jürgen P. Schulze; Cathleen E. Hughes; Lelin Zhang; Eve Edelstein; Eduardo Macagno
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A hardware and software architecture to deal with multimodal and collaborative interactions in multiuser virtual reality environments
Author(s): P. Martin; A. Tseu; N. Férey; D. Touraine; P. Bourdot
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Z-depth integration: a new technique for manipulating z-depth properties in composited scenes
Author(s): Kayla Steckel; David Whittinghill
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When VR really hits the streets
Author(s): Jacquelyn Ford Morie
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Automatic exposure for panoramic systems in uncontrolled lighting conditions: a football stadium case study
Author(s): Vamsidhar Reddy Gaddam; Carsten Griwodz; Pål Halvorsen
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Museum as spacecraft: a building in virtual space
Author(s): Julieta C. Aguilera
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Retinal projection type super multi-view head-mounted display
Author(s): Hideya Takahashi; Yutaka Ito; Seigo Nakata; Kenji Yamada
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Game engines and immersive displays
Author(s): Benjamin Chang; Marc Destefano
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Gestural interfaces for immersive environments
Author(s): Todd Margolis
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5555555 55555 555: a (constrained) narrative on the z-axis
Author(s): Elif Ayiter
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Embodiments, visualizations, and immersion with enactive affective systems
Author(s): Diana Domingues; Cristiano Jacques Miosso; Suélia F. Rodrigues; Carla Silva Rocha Aguiar; Tiago F. Lucena; Mateus Miranda; Adson F. Rocha; Ramesh Raskar
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Comparing two input devices for virtual walkthroughs using a Head Mounted Display (HMD)
Author(s): Beatriz Sousa Santos; Paulo Dias; Paulo Santos; Carlos Ferreira
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Automatic generation of Chinese character using features fusion from calligraphy and font
Author(s): Cao Shi; Jianguo Xiao; Canhui Xu; Wenhua Jia
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Platform for setting up interactive virtual environments
Author(s): Danilo Souza; Paulo Dias; Daniel Santos; Beatriz Sousa Santos
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Recent improvements in SPE3D: a VR-based surgery planning environment
Author(s): Marcin Witkowski; Robert Sitnik; Nico Verdonschot
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Ergonomic approaches to designing educational materials for immersive multi-projection system
Author(s): Takashi Shibata; JaeLin Lee; Tetsuri Inoue
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