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Proceedings Paper

A High Performance VLSI Computer Architecture For Computer Graphics
Author(s): Chi-Yuan Chin; Wen-Tai Lin
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Paper Abstract

A VLSI computer architecture, consisting of multiple processors, is presented in this paper to satisfy the modern computer graphics demands, e.g. high resolution, realistic animation, real-time display etc.. All processors share a global memory which are partitioned into multiple banks. Through a crossbar network, data from one memory bank can be broadcasted to many processors. Processors are physically interconnected through a hyper-crossbar network (a crossbar-like network). By programming the network, the topology of communication links among processors can be reconfigurated to satisfy specific dataflows of different applications. Each processor consists of a controller, arithmetic operators, local memory, a local crossbar network, and I/O ports to communicate with other processors, memory banks, and a system controller. Operations in each processor are characterized into two modes, i.e. object domain and space domain, to fully utilize the data-independency characteristics of graphics processing. Special graphics features such as 3D-to-2D conversion, shadow generation, texturing, and reflection, can be easily handled. With the current high density interconnection (MI) technology, it is feasible to implement a 64-processor system to achieve 2.5 billion operations per second, a performance needed in most advanced graphics applications.

Paper Details

Date Published: 25 October 1988
PDF: 9 pages
Proc. SPIE 1001, Visual Communications and Image Processing '88: Third in a Series, (25 October 1988); doi: 10.1117/12.968991
Show Author Affiliations
Chi-Yuan Chin, General Electrical Company (United States)
Wen-Tai Lin, General Electrical Company (United States)


Published in SPIE Proceedings Vol. 1001:
Visual Communications and Image Processing '88: Third in a Series
T. Russell Hsing, Editor(s)

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