
Proceedings Paper
High-Speed Dynamic Scene Simulation In Ultraviolet To Infrared SpectraFormat | Member Price | Non-Member Price |
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Paper Abstract
Modern test applications require rapid change of simulated scenes that need to be displayed in optical spectra ranging from the ultraviolet to the far infrared. This paper reports on dynamic scene projection in this wide spectral range which is based on cathode ray tube phosphor technology and is capable of displaying scenes that vary rapidly in shape, wavelength, and intensity. The principle is suitable for relatively low cost, high resolution projectors emitting in ultraviolet, visible, and infrared spectra. To optimize the high-speed performance, a computerized display control was developed.
Paper Details
Date Published: 20 September 1989
PDF: 4 pages
Proc. SPIE 1110, Imaging Infrared: Scene Simulation, Modeling, and Real Image Tracking, (20 September 1989); doi: 10.1117/12.960732
Published in SPIE Proceedings Vol. 1110:
Imaging Infrared: Scene Simulation, Modeling, and Real Image Tracking
August J. Huber; Milton J. Triplett; James R. Wolverton, Editor(s)
PDF: 4 pages
Proc. SPIE 1110, Imaging Infrared: Scene Simulation, Modeling, and Real Image Tracking, (20 September 1989); doi: 10.1117/12.960732
Show Author Affiliations
Ludwig G. Wolfert, Martin Marietta, Space Systems Company (United States)
Published in SPIE Proceedings Vol. 1110:
Imaging Infrared: Scene Simulation, Modeling, and Real Image Tracking
August J. Huber; Milton J. Triplett; James R. Wolverton, Editor(s)
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