Share Email Print
cover

Proceedings Paper

The research of virtual reality hybrid collision detection algorithm
Author(s): Benchen Yang
Format Member Price Non-Member Price
PDF $14.40 $18.00

Paper Abstract

This paper presents an algorithm of hybrid collision detection. Firstly, the algorithm establishes sphere and OBB level bounding box for every model in virtual scene and then uses intersect test of sphere bounding box to exclude not intersect model. Between two model of maybe the intersection, it uses not intersect part of intersect test excluding model of OBB bounding box, reducing PSO searching space to inside of the nodes which collisions occur. The Algorithm can exclude not intersect model quickly and avoid slowly and early maturity because of PSO target space bigger. Also, it reduces that level bounding box algorithm take a lot of memory and newer rate slow. At last, it certifies Hybrid Collision Detection Algorithm though laboratory and compared with based OBB and random collision detection algorithm which based on improved PSO algorithm.

Paper Details

Date Published: 8 June 2012
PDF: 5 pages
Proc. SPIE 8334, Fourth International Conference on Digital Image Processing (ICDIP 2012), 83342G (8 June 2012); doi: 10.1117/12.956280
Show Author Affiliations
Benchen Yang, Liaoning Technical Univ. (China)


Published in SPIE Proceedings Vol. 8334:
Fourth International Conference on Digital Image Processing (ICDIP 2012)
Mohamed Othman; Sukumar Senthilkumar; Xie Yi, Editor(s)

© SPIE. Terms of Use
Back to Top