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Proceedings Paper

Virtual Window Viewing Geometry
Author(s): John O. Merritt
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Paper Abstract

Operator performance with telerobotic systems may be improved by use of video displays that simulate direct vision through a window. This "virtual window" concept provides intuitive head-coupled aiming of the camera system field-of-view as the observer shifts left /right or up /down. It also provides correct motion parallax cues, thus eliminating the strange distortions seen in conventional stereoscopic video when the observer moves laterally in front of the display screen. Unlike other head-coupled approaches, this permits the use of fixed rack-mounted video displays (typically more comfortable for prolonged work sessions) that are relatively low-cost and readily available with color, high-resolution, and good image contrast (difficult to achieve in a helmet-mounted display). While this "virtual window" concept is relatively easy to implement for computer-generated imagery, real-world imaging requires special camera system geometry to make the display concept work. This paper reviews "virtual window" camera/display geometry and reports on initial performance testing with a simple prototype.

Paper Details

Date Published: 5 January 1989
PDF: 7 pages
Proc. SPIE 1003, Sensor Fusion: Spatial Reasoning and Scene Interpretation, (5 January 1989); doi: 10.1117/12.948953
Show Author Affiliations
John O. Merritt, Interactive Technologies (United States)


Published in SPIE Proceedings Vol. 1003:
Sensor Fusion: Spatial Reasoning and Scene Interpretation
Paul S. Schenker, Editor(s)

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