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Proceedings Paper

The Inverse Universe
Author(s): John Prodan
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Paper Abstract

Have you ever really thought objectively about this business of visual simulation? Sure, I know everyone has said to himself: "I want to create a scene that will give the pilot - or operator - all of the visual cues that he needs to do his job". But isn't that really subjective? Wouldn't a truly objective approach go something like this: "I want to create a scene that will bring the part of the universe that I'm interested in into eyeball range of the pilot"? Stop a minute and think about the difference. In the first case, we tend to consider the view as a collection of parts that are combined to help the pilot. In the second case, we are considering the view from what the pilot sees - a sort of "inside out" rather than "outside in".

Paper Details

Date Published: 28 October 1969
PDF: 6 pages
Proc. SPIE 0017, Photo-Optical Techniques in Simulators I, (28 October 1969); doi: 10.1117/12.946807
Show Author Affiliations
John Prodan, U.S. Air Force (United States)

Published in SPIE Proceedings Vol. 0017:
Photo-Optical Techniques in Simulators I

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