
Proceedings Paper
Algorithms And Display Techniques For Four-Dimensional Cartesian GraphicsFormat | Member Price | Non-Member Price |
---|---|---|
$14.40 | $18.00 |
![]() |
GOOD NEWS! Your organization subscribes to the SPIE Digital Library. You may be able to download this paper for free. | Check Access |
Paper Abstract
Several algorithms have been developed for Cartesian hyperspace graphics. These include 1) a hidden-line algorithm, 2) a hidden volume algorithm, 3) a shadow algorithm, 4) a shading algorithm, and 5) a raytracing algorithm. Algorithms are being developed for hextree representation. Related efforts include a study of perception cues for n dimensions. Objects in Cartesian hyperspace have been displayed using bimodal, dynamic stereo projection and holography.
Paper Details
Date Published: 8 June 1988
PDF: 8 pages
Proc. SPIE 0902, Three-Dimensional Imaging and Remote Sensing Imaging, (8 June 1988); doi: 10.1117/12.944769
Published in SPIE Proceedings Vol. 0902:
Three-Dimensional Imaging and Remote Sensing Imaging
Woodrow E. Robbins, Editor(s)
PDF: 8 pages
Proc. SPIE 0902, Three-Dimensional Imaging and Remote Sensing Imaging, (8 June 1988); doi: 10.1117/12.944769
Show Author Affiliations
Robert P Burton, Brigham Young University (United States)
Published in SPIE Proceedings Vol. 0902:
Three-Dimensional Imaging and Remote Sensing Imaging
Woodrow E. Robbins, Editor(s)
© SPIE. Terms of Use
