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Proceedings Paper

Color Rendition Using Three-Dimensional Interpolation
Author(s): Po-Chieh Hung
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Paper Abstract

A precise, multi-purpose color reproduction algorithm is introduced. This algorithm adopts 3-dimensional interpolation instead of matrix maskings or formulas. To install this calculation algorithm in devices, a simplified circuit using several LUT(ROM/RAM) and one multiplier/accumulator was developed. It can be operated up to 2 MHz pixel frequencies and its calculation error is estimated to be less than one-tenth of conventional method.

Paper Details

Date Published: 11 May 1988
PDF: 5 pages
Proc. SPIE 0900, Imaging Applications in the Work World, (11 May 1988); doi: 10.1117/12.944697
Show Author Affiliations
Po-Chieh Hung, Konica Corporation (Japan)

Published in SPIE Proceedings Vol. 0900:
Imaging Applications in the Work World
Ronald J. Clouthier; Gary K. Starkweather; Andrew G. Tescher; Thomas L. Vogelsong, Editor(s)

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