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Proceedings Paper

Computerized Simulation Of Whole Body Dynamics: Aspects Of Human Movement Modeling
Author(s): Ronald L. Huston; Ronald F. Zernicke
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Paper Abstract

Recent developments in the modeling of multi-body system dynamics are incorporated into an integrated, computer-oriented method for analyzing human body motion. The formulation, which represents the human body as a set of 17 finite, rigid-body segments including hands, feet, arms, legs, head, neck, and upper and lower torso, also accounts for the effects of connective tissues and muscles with non-linear springs and dampers at the connections of the linked rigid-bodies. Specific application of this biomathematical modeling of the body segments includes the estimation of musculoskeletal injury potential during aircraft and land vehicular crashes. With the integration of the output dynamics of the model, the injury profiles of the occupants, and human tissue tolerance limits, a more complete analysis and reconstruction of the details of the human occupant trajectory responses and injury incurrence can be made.

Paper Details

Date Published: 24 February 1982
PDF: 7 pages
Proc. SPIE 0291, 2nd Intl Symp of Biomechanics Cinematography and High Speed Photography, (24 February 1982); doi: 10.1117/12.932316
Show Author Affiliations
Ronald L. Huston, University of Cincinnati (United States)
Ronald F. Zernicke, University of California (United States)


Published in SPIE Proceedings Vol. 0291:
2nd Intl Symp of Biomechanics Cinematography and High Speed Photography
Juris Terauds, Editor(s)

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