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Proceedings Paper

Fast trapping force calculation by utilizing graphic processing unit
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Paper Abstract

Fast calculation of trapping force provides a more direct way for optimizing designs of optical systems which generate optical traps. In this study, a graphic processing unit (GPU), NVIDIA GTX 275, is used to boost the speed of trapping efficiency calculation under ray optics approximation. The codes of trapping efficiency calculation are implemented in C++. The computing power of GPU is utilized through compute unified architecture device (CUDA) toolkit 4.0. The computing speed is compared with that of central processing unit (CPU), Intel Core 2 Quad Q9550. Over 100x speedup is achieved when single-precision floating-point numbers were used in the calculation.

Paper Details

Date Published: 10 October 2012
PDF: 6 pages
Proc. SPIE 8458, Optical Trapping and Optical Micromanipulation IX, 84582Y (10 October 2012); doi: 10.1117/12.929238
Show Author Affiliations
Sheng-Yang Tseng, National Chiao Tung Univ. (Taiwan)
Ai-Tang Chang, National Chiao Tung Univ. (Taiwan)
Chih-Wei Luo, National Chiao Tung Univ. (Taiwan)
Long Hsu, National Chiao Tung Univ. (Taiwan)
Takayoshi Kobayashi, National Chiao Tung Univ. (Taiwan)
ICORP, JST (Japan)
The Univ. of Electro-Communications (Japan) and Osaka Univ. (Japan)


Published in SPIE Proceedings Vol. 8458:
Optical Trapping and Optical Micromanipulation IX
Kishan Dholakia; Gabriel C. Spalding, Editor(s)

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