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Proceedings Paper

Sgraffito simulation through image processing
Author(s): Roberto A. Guerrero; Francisco J. Serón Arbeloa
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Paper Abstract

This paper presents a tool for simulating the traditional Sgraffito technique through digital image processing. The tool is based on a digital image pile and a set of attributes recovered from the image at the bottom of the pile using the Streit and Buchanan multiresolution image pyramid. This technique tries to preserve the principles of artistic composition by means of the attributes of color, luminance and shape recovered from the foundation image. A couple of simulated scratching objects will establish how the recovered attributes have to be painted. Different attributes can be painted by using different scratching primitives. The resulting image will be a colorimetric composition reached from the image on the top of the pile, the color of the images revealed by scratching and the inner characteristics of each scratching primitive. The technique combines elements of image processing, art and computer graphics allowing users to make their own free compositions and providing a means for the development of visual communication skills within the user-observer relationship. The technique enables the application of the given concepts in non artistic fields with specific subject tools.

Paper Details

Date Published: 30 September 2011
PDF: 9 pages
Proc. SPIE 8285, International Conference on Graphic and Image Processing (ICGIP 2011), 82851U (30 September 2011); doi: 10.1117/12.913452
Show Author Affiliations
Roberto A. Guerrero, Univ. of San Luis (Argentina)
Francisco J. Serón Arbeloa, Univ. of Zaragoza (Spain)

Published in SPIE Proceedings Vol. 8285:
International Conference on Graphic and Image Processing (ICGIP 2011)
Yi Xie; Yanjun Zheng, Editor(s)

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