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Proceedings Paper

Research and realization of shadowgraph performance technology based on DirectX
Author(s): Jianping Cai; Qian Liu; Xuejun Yu
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Paper Abstract

The aim is to make a shadowgraph character model and to control the model based on DirectX. According to the features of traditional shadowgraph, combine shadowgraph and advanced graphics techniques. Use 3d model-made software and Microsoft DirectX software development kit to construct a dynamic and scientific shadowgraph character model. With multiple-pointer technology, show the traditional shadowgraph truly in Windows, which can make shadowgraph regain its vitality. What's more, the combine of DirectX and multiple-pointer technology can play the leading role for the development of games.

Paper Details

Date Published: 30 September 2011
PDF: 5 pages
Proc. SPIE 8285, International Conference on Graphic and Image Processing (ICGIP 2011), 82851O (30 September 2011); doi: 10.1117/12.913435
Show Author Affiliations
Jianping Cai, Beijing Univ. of Technology (China)
Qian Liu, Beijing Univ. of Technology (China)
Xuejun Yu, Beijing Univ. of Technology (China)


Published in SPIE Proceedings Vol. 8285:
International Conference on Graphic and Image Processing (ICGIP 2011)
Yi Xie; Yanjun Zheng, Editor(s)

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