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Proceedings Paper

A unified framework for building high performance DVEs
Author(s): Kaibin Lei; Zhixia Ma; Hua Xiong
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Paper Abstract

A unified framework for integrating PC cluster based parallel rendering with distributed virtual environments (DVEs) is presented in this paper. While various scene graphs have been proposed in DVEs, it is difficult to enable collaboration of different scene graphs. This paper proposes a technique for non-distributed scene graphs with the capability of object and event distribution. With the increase of graphics data, DVEs require more powerful rendering ability. But general scene graphs are inefficient in parallel rendering. The paper also proposes a technique to connect a DVE and a PC cluster based parallel rendering environment. A distributed multi-player video game is developed to show the interaction of different scene graphs and the parallel rendering performance on a large tiled display wall.

Paper Details

Date Published: 1 October 2011
PDF: 8 pages
Proc. SPIE 8285, International Conference on Graphic and Image Processing (ICGIP 2011), 82850G (1 October 2011); doi: 10.1117/12.913237
Show Author Affiliations
Kaibin Lei, Southwest Univ. for Nationalities (China)
Zhixia Ma, Southwest Univ. for Nationalities (China)
Hua Xiong, Hangzhou Real-time Digital Media Co., Ltd. (China)


Published in SPIE Proceedings Vol. 8285:
International Conference on Graphic and Image Processing (ICGIP 2011)
Yi Xie; Yanjun Zheng, Editor(s)

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