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Proceedings Paper

LVC interaction within a mixed-reality training system
Author(s): Brice Pollock; Eliot Winer; Stephen Gilbert; Julio de la Cruz
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Paper Abstract

The United States military is increasingly pursuing advanced live, virtual, and constructive (LVC) training systems for reduced cost, greater training flexibility, and decreased training times. Combining the advantages of realistic training environments and virtual worlds, mixed reality LVC training systems can enable live and virtual trainee interaction as if co-located. However, LVC interaction in these systems often requires constructing immersive environments, developing hardware for live-virtual interaction, tracking in occluded environments, and an architecture that supports real-time transfer of entity information across many systems. This paper discusses a system that overcomes these challenges to empower LVC interaction in a reconfigurable, mixed reality environment. This system was developed and tested in an immersive, reconfigurable, and mixed reality LVC training system for the dismounted warfighter at ISU, known as the Veldt, to overcome LVC interaction challenges and as a test bed for cuttingedge technology to meet future U.S. Army battlefield requirements. Trainees interact physically in the Veldt and virtually through commercial and developed game engines. Evaluation involving military trained personnel found this system to be effective, immersive, and useful for developing the critical decision-making skills necessary for the battlefield. Procedural terrain modeling, model-matching database techniques, and a central communication server process all live and virtual entity data from system components to create a cohesive virtual world across all distributed simulators and game engines in real-time. This system achieves rare LVC interaction within multiple physical and virtual immersive environments for training in real-time across many distributed systems.

Paper Details

Date Published: 8 February 2012
PDF: 10 pages
Proc. SPIE 8289, The Engineering Reality of Virtual Reality 2012, 82890K (8 February 2012); doi: 10.1117/12.912193
Show Author Affiliations
Brice Pollock, Iowa State Univ. (United States)
Eliot Winer, Iowa State Univ. (United States)
Stephen Gilbert, Iowa State Univ. (United States)
Julio de la Cruz, U.S. Army RDECOM/STTC (United States)

Published in SPIE Proceedings Vol. 8289:
The Engineering Reality of Virtual Reality 2012
Ian E. McDowall; Margaret Dolinsky, Editor(s)

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