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Proceedings Paper

Reordering virtual reality: recording and recreating real-time experiences
Author(s): Margaret Dolinsky; William Sherman; Eric Wernert; Yichen Catherine Chi
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Paper Abstract

The proliferation of technological devices and artistic strategies has brought about an urgent and justifiable need to capture site-specific time-based virtual reality experiences. Interactive art experiences are specifically dependent on the orchestration of multiple sources including hardware, software, site-specific location, visitor inputs and 3D stereo and sensory interactions. Although a photograph or video may illustrate a particular component of the work, such as an illustration of the artwork or a sample of the sound, these only represent a fraction of the overall experience. This paper seeks to discuss documentation strategies that combine multiple approaches and capture the interactions between art projection, acting, stage design, sight movement, dialogue and audio design.

Paper Details

Date Published: 8 February 2012
PDF: 11 pages
Proc. SPIE 8289, The Engineering Reality of Virtual Reality 2012, 82890H (8 February 2012); doi: 10.1117/12.912053
Show Author Affiliations
Margaret Dolinsky, Indiana Univ. (United States)
William Sherman, Indiana Univ. (United States)
Eric Wernert, Indiana Univ. (United States)
Yichen Catherine Chi, Indiana Univ. (United States)


Published in SPIE Proceedings Vol. 8289:
The Engineering Reality of Virtual Reality 2012
Ian E. McDowall; Margaret Dolinsky, Editor(s)

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