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Proceedings Paper

Meta!Blast computer game: a pipeline from science to 3D art to education
Author(s): William Schneller; P. J. Campbell; Diane Bassham; Eve Syrkin Wurtele
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Paper Abstract

Meta!Blast ( is designed to address the challenges students often encounter in understanding cell and metabolic biology. Developed by faculty and students in biology, biochemistry, computer science, game design, pedagogy, art and story, Meta!Blast is being created using Maya ( and the Unity 3D ( game engine, for Macs and PCs in classrooms; it has also been exhibited in an immersive environment. Here, we describe the pipeline from protein structural data and holographic information to art to the threedimensional (3D) environment to the game engine, by which we provide a publicly-available interactive 3D cellular world that mimics a photosynthetic plant cell.

Paper Details

Date Published: 8 February 2012
PDF: 12 pages
Proc. SPIE 8289, The Engineering Reality of Virtual Reality 2012, 828905 (8 February 2012); doi: 10.1117/12.911289
Show Author Affiliations
William Schneller, Iowa State Univ. (United States)
P. J. Campbell, Iowa State Univ. (United States)
Diane Bassham, Iowa State Univ. (United States)
Eve Syrkin Wurtele, Iowa State Univ. (United States)

Published in SPIE Proceedings Vol. 8289:
The Engineering Reality of Virtual Reality 2012
Ian E. McDowall; Margaret Dolinsky, Editor(s)

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