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Proceedings Paper

Geometry compensation using depth and camera parameters for three-dimensional video coding
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Paper Abstract

One of the important issues for a next generation broadcasting system is how to compress a massive amount of threedimensional (3D) video efficiently. In this paper, we propose a geometry compensation method for 3D video coding exploiting color videos, depth videos and camera parameters. In the proposed method, we first generate a compensated view, which is located at the geometrically same position with the current view, using depth and camera parameters of neighboring views. Then, the compensated view is used as a reference picture to reduce the inter-view redundancies such as disparity and motion vectors. Furthermore, considering the direction of hole-regions, we propose a hole-filling method for picture of P-view to fill up the holes based on the neighboring background pixels. The experimental results show that the proposed algorithm increases BD-PSNRs up to 0.22dB and 0.63dB for P- and B-views, respectively. Meanwhile, we achieved up to 6.28% and 18.32% BD bit-rates gain for P- and B- views, respectively.

Paper Details

Date Published: 27 February 2012
PDF: 9 pages
Proc. SPIE 8288, Stereoscopic Displays and Applications XXIII, 828827 (27 February 2012); doi: 10.1117/12.906133
Show Author Affiliations
Dong Hyun Kim, Yonsei Univ. (Korea, Republic of)
Jungdong Seo, Yonsei Univ. (Korea, Republic of)
Seungchul Ryu, Yonsei Univ. (Korea, Republic of)
Jin Young Lee, Samsung Advanced Institute of Technology (Korea, Republic of)
Ho-Cheon Wey, Samsung Advanced Institute of Technology (Korea, Republic of)
Kwanghoon Sohn, Yonsei Univ. (Korea, Republic of)


Published in SPIE Proceedings Vol. 8288:
Stereoscopic Displays and Applications XXIII
Andrew J. Woods; Nicolas S. Holliman; Gregg E. Favalora, Editor(s)

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