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Proceedings Paper

Enabling virtual reality on mobile devices: enhancing students' learning experience
Author(s): Markus E. Feisst
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Paper Abstract

Nowadays, mobile devices are more and more powerful concerning processing power, main memory and storage as well as graphical output capability and the support for 3D mostly via OpenGL ES. Therefore modern devices allows it to enable Virtual Reality (VR) on them. Most students own (or will own in future) one of these more powerful mobile device. The students owning such a mobile device already using it to communicate (SMS, twitter, etc) and/or to listen to podcasts. Taking this knowledge into account, it makes sense to improve the students learning experience by enabling mobile devices to display VR content.

Paper Details

Date Published: 21 April 2011
PDF: 7 pages
Proc. SPIE 8065, SPIE Eco-Photonics 2011: Sustainable Design, Manufacturing, and Engineering Workforce Education for a Green Future, 80650P (21 April 2011); doi: 10.1117/12.888462
Show Author Affiliations
Markus E. Feisst, The Univ. of Nottingham (United Kingdom)


Published in SPIE Proceedings Vol. 8065:
SPIE Eco-Photonics 2011: Sustainable Design, Manufacturing, and Engineering Workforce Education for a Green Future
Pierre Ambs; Dan Curticapean; Claus Emmelmann; Wolfgang Knapp; Zbigniew T. Kuznicki; Patrick P. Meyrueis, Editor(s)

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