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Proceedings Paper

Remote gaming on resource-constrained devices
Author(s): Waazim Reza; Hari Kalva; Richard Kaufman
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Paper Abstract

Games have become important applications on mobile devices. A mobile gaming approach known as remote gaming is being developed to support games on low cost mobile devices. In the remote gaming approach, the responsibility of rendering a game and advancing the game play is put on remote servers instead of the resource constrained mobile devices. The games rendered on the servers are encoded as video and streamed to mobile devices. Mobile devices gather user input and stream the commands back to the servers to advance game play. With this solution, mobile devices with video playback and network connectivity can become game consoles. In this paper we present the design and development of such a system and evaluate the performance and design considerations to maximize the end user gaming experience.

Paper Details

Date Published: 8 September 2010
PDF: 7 pages
Proc. SPIE 7798, Applications of Digital Image Processing XXXIII, 77981Q (8 September 2010); doi: 10.1117/12.863016
Show Author Affiliations
Waazim Reza, Florida Atlantic Univ. (United States)
Hari Kalva, Florida Atlantic Univ. (United States)
Richard Kaufman, Florida Atlantic Univ. (United States)


Published in SPIE Proceedings Vol. 7798:
Applications of Digital Image Processing XXXIII
Andrew G. Tescher, Editor(s)

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