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Proceedings Paper

Using gaming engines and editors to construct simulations of fusion algorithms for situation management
Author(s): Lundy M. Lewis; Nolan DiStasio; Christopher Wright
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Paper Abstract

In this paper we discuss issues in testing various cognitive fusion algorithms for situation management. We provide a proof-of-principle discussion and demo showing how gaming technologies and platforms could be used to devise and test various fusion algorithms, including input, processing, and output, and we look at how the proof-of-principle could lead to more advanced test beds and methods for high-level fusion in support of situation management. We develop four simple fusion scenarios and one more complex scenario in which a simple rule-based system is scripted to govern the behavior of battlespace entities.

Paper Details

Date Published: 28 April 2010
PDF: 10 pages
Proc. SPIE 7709, Cyber Security, Situation Management, and Impact Assessment II; and Visual Analytics for Homeland Defense and Security II, 77090I (28 April 2010); doi: 10.1117/12.855678
Show Author Affiliations
Lundy M. Lewis, Altusys Corp. (United States)
Southern New Hampshire Univ. (United States)
Nolan DiStasio, Altusys Corp. (United States)
Southern New Hampshire Univ. (United States)
Christopher Wright, Southern New Hampshire Univ. (United States)


Published in SPIE Proceedings Vol. 7709:
Cyber Security, Situation Management, and Impact Assessment II; and Visual Analytics for Homeland Defense and Security II
William J. Tolone; John F. Buford; William Ribarsky; Gabriel Jakobson; John Erickson, Editor(s)

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