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Proceedings Paper

GPU based synthetic scene generation for maritime environments
Author(s): Wayne Keen; Michael Tanner; Charles Coker; Dennis Crow
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Paper Abstract

Hardware and software in the loop modeling of maritime environments involves a wide variety of complex physical and optical phenomenology and effects. The scale of significant effects to be modeled range from the order of centimeters for capillary type waves and turbulent wake effects up to many meters for rolling waves. In addition, wakes for boats and ships operating at a wide variety of speeds and conditions provide additional levels of scene complexity. Generating synthetic scenes for such a detailed, multi-scaled and dynamic environment in a physically realistic yet computationally tractable fashion represents a significant challenge for scene generation tools. In this paper, next generation scene generation codes utilizing personal computer (PC) graphics processors with programmable shaders as well as CUDA (Compute Unified Device Architecture) and OpenCL (Open Computing Language) implementations will be presented.

Paper Details

Date Published: 24 April 2010
PDF: 9 pages
Proc. SPIE 7663, Technologies for Synthetic Environments: Hardware-in-the-Loop Testing XV, 76630O (24 April 2010); doi: 10.1117/12.851782
Show Author Affiliations
Wayne Keen, Air Force Research Lab. (United States)
Michael Tanner, L3 GS&ES (United States)
Charles Coker, Air Force Research Lab. (United States)
Dennis Crow, Kinetics, Inc. (United States)

Published in SPIE Proceedings Vol. 7663:
Technologies for Synthetic Environments: Hardware-in-the-Loop Testing XV
James A. Buford; Robert Lee Murrer, Editor(s)

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