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Proceedings Paper

Performance and comfort of monocular head-mounted displays in flight simulators
Author(s): Michael P. Browne; Marc Winterbottom; Robert Earl Patterson
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Paper Abstract

One of our previous studies examining the integration of a head-mounted visual display with a faceted flight simulator display showed that a monocular condition was the most uncomfortable and it also resulted in poorer operator performance. In the present study, we investigated whether this reduction in performance was dependent on eye dominance and whether it could be reduced or eliminated through training. Our performance measure was the amount of time it took operators to make correct decisions on a simplified targeting task using a see-through monocular headmounted display and a large-screen display upon which was presented an out-the-window view of a desert scene. A binocular on-screen viewing condition served as baseline. The results revealed that response time significantly decreased with training but that eye dominance did not exert a significant effect. These results are interpreted within the context of training regimes for using HMDs with sparse symbology.

Paper Details

Date Published: 5 May 2010
PDF: 8 pages
Proc. SPIE 7688, Head- and Helmet-Mounted Displays XV: Design and Applications, 76880E (5 May 2010); doi: 10.1117/12.851307
Show Author Affiliations
Michael P. Browne, SA Photonics (United States)
Marc Winterbottom, USAF Warfighter Readiness Research Lab. (United States)
Robert Earl Patterson, USAF Warfighter Readiness Research Lab. (United States)


Published in SPIE Proceedings Vol. 7688:
Head- and Helmet-Mounted Displays XV: Design and Applications
Peter L. Marasco; Paul R. Havig, Editor(s)

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