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Proceedings Paper

A fast analytical algorithm for generating CGH of 3D scene
Author(s): Yuanzhi Liu; Jianwen Dong; Yiying Pu; Bingchu Chen; Hexiang He; Zilan Deng; Hezhou Wang
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Paper Abstract

We present a set of analytical formula on describing the diffraction field of the three dimensional (3D) triangular-meshbased model. The advantage of the proposed method is that it can avoid using the numerical algorithm -- Fast Fourier Transform, which leads to a depth-of-field limitation by the Whittaker-Shannon sampling theorem. We employ the proposed method to generate the hologram of 3D texture model derived from the real scene or 3D design software. In order to further increase the computation speed, we have rendered a real scene by employing the GPU platform. Our homemade GPU algorithm performs hundreds of times faster than those of CPU. As we developed a general phase adjustment technique for polygon-based algorithm, the holographic reconstructed scenes possess high performance.

Paper Details

Date Published: 10 February 2010
PDF: 8 pages
Proc. SPIE 7619, Practical Holography XXIV: Materials and Applications, 76190N (10 February 2010); doi: 10.1117/12.848472
Show Author Affiliations
Yuanzhi Liu, Sun Yat-sen Univ. (China)
Jianwen Dong, Sun Yat-sen Univ. (China)
Yiying Pu, Sun Yat-sen Univ. (China)
Bingchu Chen, Sun Yat-sen Univ. (China)
Hexiang He, Sun Yat-sen Univ. (China)
Zilan Deng, Sun Yat-sen Univ. (China)
Hezhou Wang, Sun Yat-sen Univ. (China)

Published in SPIE Proceedings Vol. 7619:
Practical Holography XXIV: Materials and Applications
Hans I. Bjelkhagen; Raymond K. Kostuk, Editor(s)

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