Share Email Print
cover

Proceedings Paper

The interplays among technology and content, immersant and VE
Author(s): Meehae Song; Diane Gromala; Chris Shaw; Steven J. Barnes
Format Member Price Non-Member Price
PDF $14.40 $18.00

Paper Abstract

The research program aims to explore and examine the fine balance necessary for maintaining the interplays between technology and the immersant, including identifying qualities that contribute to creating and maintaining a sense of "presence" and "immersion" in an immersive virtual reality (IVR) experience. Building upon and extending previous work, we compare sitting meditation with walking meditation in a virtual environment (VE). The Virtual Meditative Walk, a new work-in-progress, integrates VR and biofeedback technologies with a self-directed, uni-directional treadmill. As immersants learn how to meditate while walking, robust, real-time biofeedback technology continuously measures breathing, skin conductance and heart rate. The physiological states of the immersant will in turn affect the audio and stereoscopic visual media through shutter glasses. We plan to test the potential benefits and limitations of this physically active form of meditation with data from a sitting form of meditation. A mixed-methods approach to testing user outcomes parallels the knowledge bases of the collaborative team: a physician, computer scientists and artists.

Paper Details

Date Published: 3 February 2010
PDF: 9 pages
Proc. SPIE 7525, The Engineering Reality of Virtual Reality 2010, 75250B (3 February 2010); doi: 10.1117/12.839444
Show Author Affiliations
Meehae Song, Simon Fraser Univ. (Canada)
Diane Gromala, Simon Fraser Univ. (Canada)
Chris Shaw, Simon Fraser Univ. (Canada)
Steven J. Barnes, Univ. of British Columbia (Canada)


Published in SPIE Proceedings Vol. 7525:
The Engineering Reality of Virtual Reality 2010
Ian E. McDowall; Margaret Dolinsky, Editor(s)

© SPIE. Terms of Use
Back to Top