Share Email Print

Proceedings Paper

Quality improving techniques for free-viewpoint DIBR
Format Member Price Non-Member Price
PDF $14.40 $18.00
cover GOOD NEWS! Your organization subscribes to the SPIE Digital Library. You may be able to download this paper for free. Check Access

Paper Abstract

Interactive free-viewpoint selection applied to a 3D multi-view signal is a possible attractive feature of the rapidly developing 3D TV media. This paper explores a new rendering algorithm that computes a free-viewpoint based on depth image warping between two reference views from existing cameras. We have developed three quality enhancing techniques that specifically aim at solving the major artifacts. First, resampling artifacts are filled in by a combination of median filtering and inverse warping. Second, contour artifacts are processed while omitting warping of edges at high discontinuities. Third, we employ a depth signal for more accurate disocclusion inpainting. We obtain an average PSNR gain of 3 dB and 4.5 dB for the 'Breakdancers' and 'Ballet' sequences, respectively, compared to recently published results. While experimenting with synthetic data, we observe that the rendering quality is highly dependent on the complexity of the scene. Moreover, experiments are performed using compressed video from surrounding cameras. The overall system quality is dominated by the rendering quality and not by coding.

Paper Details

Date Published: 24 February 2010
PDF: 10 pages
Proc. SPIE 7524, Stereoscopic Displays and Applications XXI, 75240I (24 February 2010); doi: 10.1117/12.838922
Show Author Affiliations
Luat Do, Technische Univ. Eindhoven (Netherlands)
Sveta Zinger, Technische Univ. Eindhoven (Netherlands)
Peter H. N. de With, Technische Univ. Eindhoven (Netherlands)
Cyclomedia Technology B.V. (Netherlands)

Published in SPIE Proceedings Vol. 7524:
Stereoscopic Displays and Applications XXI
Andrew J. Woods; Nicolas S. Holliman; Neil A. Dodgson, Editor(s)

© SPIE. Terms of Use
Back to Top