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Proceedings Paper

The social computing room: a multi-purpose collaborative visualization environment
Author(s): David Borland; Michael Conway; Jason Coposky; Warren Ginn; Ray Idaszak
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Paper Abstract

The Social Computing Room (SCR) is a novel collaborative visualization environment for viewing and interacting with large amounts of visual data. The SCR consists of a square room with 12 projectors (3 per wall) used to display a single 360-degree desktop environment that provides a large physical real estate for arranging visual information. The SCR was designed to be cost-effective, collaborative, configurable, widely applicable, and approachable for naive users. Because the SCR displays a single desktop, a wide range of applications is easily supported, making it possible for a variety of disciplines to take advantage of the room. We provide a technical overview of the room and highlight its application to scientific visualization, arts and humanities projects, research group meetings, and virtual worlds, among other uses.

Paper Details

Date Published: 27 January 2010
PDF: 12 pages
Proc. SPIE 7525, The Engineering Reality of Virtual Reality 2010, 75250E (27 January 2010); doi: 10.1117/12.838856
Show Author Affiliations
David Borland, The Univ. of North Carolina at Chapel Hill (United States)
Michael Conway, The Univ. of North Carolina at Chapel Hill (United States)
Jason Coposky, The Univ. of North Carolina at Chapel Hill (United States)
Warren Ginn, The Univ. of North Carolina at Chapel Hill (United States)
Ray Idaszak, The Univ. of North Carolina at Chapel Hill (United States)


Published in SPIE Proceedings Vol. 7525:
The Engineering Reality of Virtual Reality 2010
Ian E. McDowall; Margaret Dolinsky, Editor(s)

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