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Proceedings Paper

Stereoscopic CG camera rigs and associated metadata for cinematic production
Author(s): Sebastian Sylwan; David MacDonald; Jason Walter
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Paper Abstract

Modern stereoscopic 3D (S3D) cinematic production relies heavily on digital tools and pipelines. Although technically possible, avoiding digital processing of the images is not only unlikely, but will probably yield worse results, since digital tools and pipelines inherently solve many of the issues found in traditional S3D film production and present the opportunity to correct for many others. All computer graphics (CG) tools are based on an implicit or explicit camera model. The model is even more overt in S3D productions and presents more complex implications and ramifications throughout the production pipeline. In this paper, the impact of the camera model on various processes in a production pipeline will be explored and some methods are proposed to improve efficiency with a savvy generation, recording, transport and use of metadata.

Paper Details

Date Published: 14 February 2009
PDF: 12 pages
Proc. SPIE 7237, Stereoscopic Displays and Applications XX, 72370C (14 February 2009); doi: 10.1117/12.823457
Show Author Affiliations
Sebastian Sylwan, Autodesk, Inc. (United States)
David MacDonald, Autodesk Canada Co. (Canada)
Jason Walter, Autodesk Canada Co. (Canada)


Published in SPIE Proceedings Vol. 7237:
Stereoscopic Displays and Applications XX
Andrew J. Woods; Nicolas S. Holliman; John O. Merritt, Editor(s)

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