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Proceedings Paper

Boat, wake, and wave real-time simulation
Author(s): Leszek Świerkowski; Efthimios Gouthas; Chad L. Christie; Owen M. Williams
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Paper Abstract

We describe the extension of our real-time scene generation software VIRSuite to include the dynamic simulation of small boats and their wakes within an ocean environment. Extensive use has been made of the programmabilty available in the current generation of GPUs. We have demonstrated that real-time simulation is feasible, even including such complexities as dynamical calculation of the boat motion, wake generation and calculation of an FFTgenerated sea state.

Paper Details

Date Published: 23 April 2009
PDF: 11 pages
Proc. SPIE 7301, Technologies for Synthetic Environments: Hardware-in-the-Loop Testing XIV, 73010A (23 April 2009); doi: 10.1117/12.818430
Show Author Affiliations
Leszek Świerkowski, Defence Science and Technology Organisation (Australia)
Efthimios Gouthas, Defence Science and Technology Organisation (Australia)
Chad L. Christie, Defence Science and Technology Organisation (Australia)
Owen M. Williams, Defence Science and Technology Organisation (Australia)


Published in SPIE Proceedings Vol. 7301:
Technologies for Synthetic Environments: Hardware-in-the-Loop Testing XIV
James A. Buford; Robert Lee Murrer, Editor(s)

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