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Proceedings Paper

A semi-automatic multiple view texture mapping for the surface model extracted by laser scanning
Author(s): Zhichao Zhang; Xianfeng Huang; Fan Zhang; Yongmin Chang; Deren Li
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Paper Abstract

Laser scanning is an effective way to acquire geometry data of the cultural heritage with complex architecture. After generating the 3D model of the object, it's difficult to do the exactly texture mapping for the real object. we take effort to create seamless texture maps for a virtual heritage of arbitrary topology. Texture detail is acquired directly from the real object in a light condition as uniform as we can make. After preprocessing, images are then registered on the 3D mesh by a semi-automatic way. Then we divide the mesh into mesh patches overlapped with each other according to the valid texture area of each image. An optimal correspondence between mesh patches and sections of the acquired images is built. Then, a smoothing approach is proposed to erase the seam between different images that map on adjacent mesh patches, based on texture blending. The obtained result with a Buddha of Dunhuang Mogao Grottoes is presented and discussed.

Paper Details

Date Published: 29 December 2008
PDF: 6 pages
Proc. SPIE 7285, International Conference on Earth Observation Data Processing and Analysis (ICEODPA), 72851A (29 December 2008); doi: 10.1117/12.815884
Show Author Affiliations
Zhichao Zhang, Wuhan Univ. (China)
Xianfeng Huang, Wuhan Univ. (China)
Fan Zhang, Wuhan Univ. (China)
Yongmin Chang, DunHuang Academy China (China)
Deren Li, Wuhan Univ. (China)


Published in SPIE Proceedings Vol. 7285:
International Conference on Earth Observation Data Processing and Analysis (ICEODPA)
Deren Li; Jianya Gong; Huayi Wu, Editor(s)

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