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Proceedings Paper

A data quantity optimization algorithm in terrain visualization
Author(s): Yabin Li; Jianhua Gong
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Paper Abstract

In order to ascertain appropriate data quantity in terrain visualization for some certain computers, the relationship model of FPS and data quantity has been put forward in this paper. Regarding the model, the time of a whole terrain visualization cycle is divided into two parts: data unrelated time and data related time. Based on the relationship model, a data optimization algorithm is developed, and the influences of timer error and data reading error are considered in terms of the algorithm. The algorithm is tested in a terrain visualization system developed with C++, FLTK and OpenGL. The results of experiment shows that the algorithm can evaluate and quantify computer's visualization performance, and calculate the precise triangle amount quickly, thus the rendering rate of terrain visualization system can be controlled accurately.

Paper Details

Date Published: 3 November 2008
PDF: 8 pages
Proc. SPIE 7143, Geoinformatics 2008 and Joint Conference on GIS and Built Environment: Geo-Simulation and Virtual GIS Environments, 71433A (3 November 2008); doi: 10.1117/12.812651
Show Author Affiliations
Yabin Li, Institute of Remote Sensing Applications (China)
Jianhua Gong, Institute of Remote Sensing Applications (China)


Published in SPIE Proceedings Vol. 7143:
Geoinformatics 2008 and Joint Conference on GIS and Built Environment: Geo-Simulation and Virtual GIS Environments
Lin Liu; Xia Li; Kai Liu; Xinchang Zhang; Aijun Chen, Editor(s)

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