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Proceedings Paper

Modeling light
Author(s): P. Dawson; J. Gage; M. Takatsuka; S. Goyette
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Paper Abstract

To compete with other digital images, holograms must go beyond the current range of source-image types, such as sequences of photographs, laser scans, and 3D computer graphics (CG) scenes made with software designed for other applications. This project develops a set of innovative techniques for creating 3D digital content specifically for digital holograms, with virtual tools which enable the direct hand-crafting of subjects, mark by mark, analogous to Michelangelo's practice in drawing, painting and sculpture. The haptic device, the Phantom Premium 1.5 is used to draw against three-dimensional laser- scan templates of Michelangelo's sculpture placed within the holographic viewing volume.

Paper Details

Date Published: 3 February 2009
PDF: 9 pages
Proc. SPIE 7233, Practical Holography XXIII: Materials and Applications, 723307 (3 February 2009); doi: 10.1117/12.808511
Show Author Affiliations
P. Dawson, The Univ. of New South Wales (Australia)
J. Gage, The Univ. of New South Wales (Australia)
M. Takatsuka, The Univ. of Sydney (Australia)
S. Goyette, The Univ. of Sydney (Australia)

Published in SPIE Proceedings Vol. 7233:
Practical Holography XXIII: Materials and Applications
Hans I. Bjelkhagen; Raymond K. Kostuk, Editor(s)

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