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Proceedings Paper

Exploring the simulation requirements for virtual lumbar puncture training
Author(s): V. Charissis; S. Sakellariou; M. Naef; B. M. Ward; P. Anderson
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Paper Abstract

Lumbar Puncture (LP) conveys the impression of being an effortless and straightforward operation and therefore is graded as a minor surgical intervention. On the contrary, real-life examples suggest that a successful LP demands significant precision and tactile sensitivity. Notably it is a complex task largely dependent on haptic-sense as the predominant channel of information. Considering that typically this procedure is being taught directly onto a patient or in some cases with the use of a plastic, un-involving simulator it is deemed essential to develop a novel simulator which could facilitate contemporary and future LP training needs. As such, the purpose of this study is two-fold. Firstly, our intent is to investigate avenues for enhancing the user's visual information through a real-time anatomical overview and secondly to train simultaneously the user by simulating the penetration process. The prototype system was tested in a comparative study which contrasts the proposed training system against contemporary training methods. Overall this paper provides an overview of the interface design process; describes the user trials and presents our conclusions and future work.

Paper Details

Date Published:
PDF: 10 pages
Proc. SPIE 7238, The Engineering Reality of Virtual Reality 2009, 723809; doi: 10.1117/12.806136
Show Author Affiliations
V. Charissis, Univ. of Glasgow (United Kingdom)
S. Sakellariou, Raigmore Hospital (United Kingdom)
M. Naef, Univ. of Glasgow (United Kingdom)
B. M. Ward, Univ. of Edinburgh (United Kingdom)
P. Anderson, Univ. of Glasgow (United Kingdom)


Published in SPIE Proceedings Vol. 7238:
The Engineering Reality of Virtual Reality 2009
Ian E. McDowall; Margaret Dolinsky, Editor(s)

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