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Proceedings Paper

The registration algorithms for a video see-through augmented reality tabletop system
Author(s): Yang Zhang; Ya Zhou; Da-yuan Yan; Jin-tao Ma; Xian-peng Liu
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Paper Abstract

The traditional tabletop AR systems general use head mounted display (HMD) that has some shortcomings, such as the imprecise precision and low flexibility. To solve these problems, a new design of video see-through tabletop system is presented. In this paper, we describe an outline of the system and the registration algorithms for the system. A system origin calibration algorithm is proposed. In the calibration experiment, a sign cube is introduced for the first shooting of the camera. The position of the sign cube becomes the origin of the world reference frame, in which the translation and rotation of the virtual objects relative to the origin can be calculated easily. The experimental results show that the video see-through tabletop system meets the precision and flexibility requirements very well.

Paper Details

Date Published: 5 March 2008
PDF: 9 pages
Proc. SPIE 6623, International Symposium on Photoelectronic Detection and Imaging 2007: Image Processing, 66231M (5 March 2008); doi: 10.1117/12.791519
Show Author Affiliations
Yang Zhang, Beijing Institute of Technology (China)
Ya Zhou, Beijing Institute of Technology (China)
Da-yuan Yan, Beijing Institute of Technology (China)
Jin-tao Ma, Beijing Institute of Technology (China)
Xian-peng Liu, Beijing Institute of Technology (China)

Published in SPIE Proceedings Vol. 6623:
International Symposium on Photoelectronic Detection and Imaging 2007: Image Processing
Liwei Zhou, Editor(s)

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