Share Email Print

Proceedings Paper

Cybersickness and desktop simulations: field of view effects and user experience
Author(s): Alexander Toet; Sjoerd C. de Vries; Martijn L. van Emmerik; Jelte E. Bos
Format Member Price Non-Member Price
PDF $14.40 $18.00
cover GOOD NEWS! Your organization subscribes to the SPIE Digital Library. You may be able to download this paper for free. Check Access

Paper Abstract

We used a desktop computer game environment to study the effect Field-of-View (FOV) on cybersickness. In particular, we examined the effect of differences between the internal FOV (iFOV, the FOV which the graphics generator is using to render its images) and the external FOV (eFOV, the FOV of the presented images as seen from the physical viewpoint of the observer). Somewhat counter-intuitively, we find that congruent iFOVs and eFOVs lead to a higher incidence of cybersickness. A possible explanation is that the incongruent conditions were too extreme, thereby reducing the experience of vection. We also studied the user experience (appraisal) of this virtual environment as a function of the degree of cybersickness. We find that cybersick participants experience the simulated environment as less pleasant and more arousing, and possibly also as more distressing. Our present findings have serious implications for desktop simulations used both in military and in civilian training, instruction and planning applications.

Paper Details

Date Published: 15 April 2008
PDF: 11 pages
Proc. SPIE 6957, Enhanced and Synthetic Vision 2008, 69570P (15 April 2008); doi: 10.1117/12.771992
Show Author Affiliations
Alexander Toet, TNO Human Factors (Netherlands)
Sjoerd C. de Vries, TNO Human Factors (Netherlands)
Martijn L. van Emmerik, TNO Human Factors (Netherlands)
Jelte E. Bos, TNO Human Factors (Netherlands)

Published in SPIE Proceedings Vol. 6957:
Enhanced and Synthetic Vision 2008
Jeff J. Güell; Maarten Uijt de Haag, Editor(s)

© SPIE. Terms of Use
Back to Top