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Proceedings Paper

Design and application of a virtual reality 3D engine based on rapid indices
Author(s): Nan Jiang; Jin Mai
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Paper Abstract

This article proposes a data structure of a 3D engine based on rapid indices. Taking a model for a construction unit, this data structure can construct a coordinate array with 3D vertex rapidly and arrange those vertices in a sequence of triangle strips or triangle fans, which can be rendered rapidly by OpenGL. This data structure is easy to extend. It can hold texture coordinates, normal coordinates of vertices and a model matrix. Other models can be added to it, deleted from it, or transformed by model matrix, so it is flexible. This data structure also improves the render speed of OpenGL when it holds a large amount of data.

Paper Details

Date Published: 25 July 2007
PDF: 7 pages
Proc. SPIE 6753, Geoinformatics 2007: Geospatial Information Science, 67532A (25 July 2007); doi: 10.1117/12.761928
Show Author Affiliations
Nan Jiang, Nanjing Institute of Geography and Limnology (China)
Jin Mai, Nanjing Institute of Geography and Limnology (China)

Published in SPIE Proceedings Vol. 6753:
Geoinformatics 2007: Geospatial Information Science
Jingming Chen; Yingxia Pu, Editor(s)

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