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Proceedings Paper

Real-time high definition H.264 video decode using the Xbox 360 GPU
Author(s): Juan Carlos Arevalo Baeza; William Chen; Eric Christoffersen; Daniel Dinu; Barry Friemel
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Paper Abstract

The Xbox 360 is powered by three dual pipeline 3.2 GHz IBM PowerPC processors and a 500 MHz ATI graphics processing unit. The Graphics Processing Unit (GPU) is a special-purpose device, intended to create advanced visual effects and to render realistic scenes for the latest Xbox 360 games. In this paper, we report work on using the GPU as a parallel processing unit to accelerate the decoding of H.264/AVC high-definition (1920x1080) video. We report our experiences in developing a real-time, software-only high-definition video decoder for the Xbox 360.

Paper Details

Date Published: 8 October 2007
PDF: 15 pages
Proc. SPIE 6696, Applications of Digital Image Processing XXX, 66960X (8 October 2007); doi: 10.1117/12.740208
Show Author Affiliations
Juan Carlos Arevalo Baeza, Microsoft Corp. (United States)
William Chen, Microsoft Corp. (United States)
Eric Christoffersen, Microsoft Corp. (United States)
Daniel Dinu, Microsoft Corp. (United States)
Barry Friemel, Microsoft Corp. (United States)

Published in SPIE Proceedings Vol. 6696:
Applications of Digital Image Processing XXX
Andrew G. Tescher, Editor(s)

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