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Proceedings Paper

Prototyping an in-field collaborative environment for landscape decision support by linking GIS with a game engine
Author(s): Tao Chen; Christian Stock; Ian D. Bishop; Alice N. O'Connor
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Paper Abstract

With public environmental awareness increasing, there are growing prospects for access to real-time data anytime and everywhere for decision support involving multiple users not only office-based but also remotely. This paper describes the development of a prototype system implementing an in-field collaborative visualisation environment in order to facilitate decision support in landscape planning and environmental management. Our initial development is based on live linking GIS with a fully immersive collaborative virtual decision environment which uses the commercial low-cost Torque Game Engine (TGE, www.garagegames.com). Game engines provide efficient image rendering, a built-in editor for interactive processing of terrain surface features and, in particular, sophisticated and robust client/server networked functionality for multi-user access. Anticipated research activities include the development of an interfacing Augmented Reality (AR) extension to the system, terrain feature library establishment and the deployment of a pilot project including in field mobile observation.

Paper Details

Date Published: 28 October 2006
PDF: 10 pages
Proc. SPIE 6418, Geoinformatics 2006: GNSS and Integrated Geospatial Applications, 641806 (28 October 2006); doi: 10.1117/12.712255
Show Author Affiliations
Tao Chen, Univ. of Melbourne (Australia)
Christian Stock, Cooperative Research Ctr. for Spatial Information (Australia)
Ian D. Bishop, Univ. of Melbourne (Australia)
Alice N. O'Connor, Cooperative Research Ctr. for Spatial Information (Australia)


Published in SPIE Proceedings Vol. 6418:
Geoinformatics 2006: GNSS and Integrated Geospatial Applications
Deren Li; Linyuan Xia, Editor(s)

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