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Proceedings Paper

Re-engineering the stereoscope for the 21st Century
Author(s): Joel S. Kollin; Ari J. Hollander
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Paper Abstract

While discussing the current state of stereo head-mounted and 3D projection displays, the authors came to the realization that flat-panel LCD displays offer higher resolution than projection for stereo display at a low (and continually dropping) cost. More specifically, where head-mounted displays of moderate resolution and field-of-view cost tens of thousands of dollars, we can achieve an angular resolution approaching that of the human eye with a field-of-view (FOV) greater than 90° for less than $1500. For many immersive applications head tracking is unnecessary and sometimes even undesirable, and a low cost/high quality wide FOV display may significantly increase the application space for 3D display. After outlining the problem and potential of this solution we describe the initial construction of a simple Wheatstone stereoscope using 24" LCD displays and then show engineering improvements that increase the FOV and usability of the system. The applicability of a high-immersion, high-resolution display for art, entertainment, and simulation is presented along with a content production system that utilizes the capabilities of the system. We then discuss the potential use of the system for VR pain control therapy, treatment of post-traumatic stress disorders and other serious games applications.

Paper Details

Date Published: 5 March 2007
PDF: 9 pages
Proc. SPIE 6490, Stereoscopic Displays and Virtual Reality Systems XIV, 649005 (5 March 2007); doi: 10.1117/12.706705
Show Author Affiliations
Joel S. Kollin, Univ. of Washington (United States)
Ari J. Hollander, Imprint Interactive Technology (United States)


Published in SPIE Proceedings Vol. 6490:
Stereoscopic Displays and Virtual Reality Systems XIV
Andrew J. Woods; Mark T. Bolas; Ian E. McDowall; Neil A. Dodgson; John O. Merritt; Nicolas S. Holliman, Editor(s)

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