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Proceedings Paper

Three dimensional face recognition based on geodesic and Euclidean distances
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Paper Abstract

We propose a novel method to improve the performance of existing three dimensional (3D) human face recognition algorithms that employ Euclidean distances between facial fiducial points as features. We further investigate a novel 3D face recognition algorithm that employs geodesic and Euclidean distances between facial fiducial points. We demonstrate that this algorithm is robust to changes in facial expression. Geodesic and Euclidean distances were calculated between pairs of 25 facial fiducial points. For the proposed algorithm, geodesic distances and 'global curvature' characteristics, defined as the ratio of geodesic to Euclidean distance between a pairs of points, were employed as features. The most discriminatory features were selected using stepwise linear discriminant analysis (LDA). These were projected onto 11 LDA directions, and face models were matched using the Euclidean distance metric. With a gallery set containing one image each of 105 subjects and a probe set containing 663 images of the same subjects, the algorithm produced EER=1.4% and a rank 1 RR=98.64%. It performed significantly better than existing algorithms based on principal component analysis and LDA applied to face range images. Its verification performance for expressive faces was also significantly better than an algorithm that employed Euclidean distances between facial fiducial points as features.

Paper Details

Date Published: 29 January 2007
PDF: 11 pages
Proc. SPIE 6499, Vision Geometry XV, 64990D (29 January 2007); doi: 10.1117/12.704535
Show Author Affiliations
Shalini Gupta, The Univ. of Texas at Austin (United States)
Mia K. Markey, The Univ. of Texas at Austin (United States)
J. K. Aggarwal, The Univ. of Texas at Austin (United States)
Alan C. Bovik, The Univ. of Texas at Austin (United States)


Published in SPIE Proceedings Vol. 6499:
Vision Geometry XV
Longin Jan Latecki; David M. Mount; Angela Y. Wu, Editor(s)

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