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Proceedings Paper

Skin: an interactive hyperstereoscopic electro installation
Author(s): Helen-Nicole Kostis; Robert Kooima; John Kannenberg
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Paper Abstract

It is the uniqueness of Virtual Reality as a medium that calls for the creation of hybrid realities which blur the finite boundaries between physical and digital existence. Virtual Reality's distinguishing features as an artistic medium embody a distinct form of aesthetics: it is a stereoscopic, immersive, interactive, performative, dynamic, and experiential medium. A Virtual Reality art piece manifests in multiple ways. It can present itself as an interactive virtual archetype, exploring concepts rendered from different perspectives, and as an impetus to challenge the platform's capabilities, not only theoretically as an artistic practice, but also by calling for the instantiation of authoring tools for the development of virtual reality experiences. The paradigm presented in this paper is a Virtual Reality art piece, called skin, 2006, developed on Electro, which is an open-source cross-platform development environment. skin, 2006, is an interactive hypersteroscopic high-definition audiovisual installation that explores a dialogue between physical and digital senses of "touch".

Paper Details

Date Published: 5 March 2007
PDF: 10 pages
Proc. SPIE 6490, Stereoscopic Displays and Virtual Reality Systems XIV, 64901V (5 March 2007); doi: 10.1117/12.703548
Show Author Affiliations
Helen-Nicole Kostis, Univ. of Illinois at Chicago (United States)
Robert Kooima, Univ. of Illinois at Chicago (United States)
John Kannenberg, Stasisfield.com (United States)


Published in SPIE Proceedings Vol. 6490:
Stereoscopic Displays and Virtual Reality Systems XIV
Andrew J. Woods; Mark T. Bolas; Ian E. McDowall; Neil A. Dodgson; John O. Merritt; Nicolas S. Holliman, Editor(s)

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