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Proceedings Paper

Research on gaze-based interaction to 3D display system
Author(s): Yong-Moo Kwon; Kyeong-Won Jeon; Sung-Kyu Kim
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Paper Abstract

There have been reported several researches on gaze tracking techniques using monocular camera or stereo camera. The most popular used gaze estimation techniques are based on PCCR (Pupil Center & Cornea Reflection). These techniques are for gaze tracking for 2D screen or images. In this paper, we address the gaze-based 3D interaction to stereo image for 3D virtual space. To the best of our knowledge, our paper first addresses the 3D gaze interaction techniques to 3D display system. Our research goal is the estimation of both of gaze direction and gaze depth. Until now, the most researches are focused on only gaze direction for the application to 2D display system. It should be noted that both of gaze direction and gaze depth should be estimated for the gaze-based interaction in 3D virtual space. In this paper, we address the gaze-based 3D interaction techniques with glassless stereo display. The estimation of gaze direction and gaze depth from both eyes is a new important research topic for gaze-based 3D interaction. We present our approach for the estimation of gaze direction and gaze depth and show experimentation results.

Paper Details

Date Published: 17 October 2006
PDF: 8 pages
Proc. SPIE 6392, Three-Dimensional TV, Video, and Display V, 63920J (17 October 2006); doi: 10.1117/12.685571
Show Author Affiliations
Yong-Moo Kwon, Korea Institute of Science and Technology (South Korea)
Kyeong-Won Jeon, Korea Institute of Science and Technology (South Korea)
Sung-Kyu Kim, Korea Institute of Science and Technology (South Korea)


Published in SPIE Proceedings Vol. 6392:
Three-Dimensional TV, Video, and Display V
Bahram Javidi; Fumio Okano; Jung-Young Son, Editor(s)

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