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Proceedings Paper

Immersive viewing engine
Author(s): William J. Schonlau
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Paper Abstract

An immersive viewing engine providing basic telepresence functionality for a variety of application types is presented. Augmented reality, teleoperation and virtual reality applications all benefit from the use of head mounted display devices that present imagery appropriate to the user's head orientation at full frame rates. Our primary application is the viewing of remote environments, as with a camera equipped teleoperated vehicle. The conventional approach where imagery from a narrow field camera onboard the vehicle is presented to the user on a small rectangular screen is contrasted with an immersive viewing system where a cylindrical or spherical format image is received from a panoramic camera on the vehicle, resampled in response to sensed user head orientation and presented via wide field eyewear display, approaching 180 degrees of horizontal field. Of primary interest is the user's enhanced ability to perceive and understand image content, even when image resolution parameters are poor, due to the innate visual integration and 3-D model generation capabilities of the human visual system. A mathematical model for tracking user head position and resampling the panoramic image to attain distortion free viewing of the region appropriate to the user's current head pose is presented and consideration is given to providing the user with stereo viewing generated from depth map information derived using stereo from motion algorithms.

Paper Details

Date Published: 18 May 2006
PDF: 10 pages
Proc. SPIE 6224, Helmet- and Head-Mounted Displays XI: Technologies and Applications, 62240V (18 May 2006); doi: 10.1117/12.674367
Show Author Affiliations
William J. Schonlau, Modular Motion Systems, Corp. (United States)

Published in SPIE Proceedings Vol. 6224:
Helmet- and Head-Mounted Displays XI: Technologies and Applications
Randall W. Brown; Peter L. Marasco; Clarence E. Rash; Colin E. Reese, Editor(s)

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