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Proceedings Paper

A uniform metric for anaglyph calculation
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Paper Abstract

We evaluate a new method for computing color anaglyphs based on uniform approximation in CIE color space. The method depends on the spectral distribution properties of the primaries of the monitor and the transmission functions of the filters in the viewing glasses. We will compare the result of this method with several other methods that have been proposed for computing anaglyphs. To compute the color at a given pixel in the anaglyph image requires solving a linear program. We exploit computational properties of the simplex algorithm to reduce computation time by 72 to 89 percent. After computing the color at a pixel, a depth-first search is performed to collect all neighboring pixels with similar color so that a simple matrix-vector multiplication can be applied. We also parallelize the algorithm and implement it on a cluster environment. We discuss the effects of different data dividing schemes.

Paper Details

Date Published: 30 January 2006
PDF: 12 pages
Proc. SPIE 6055, Stereoscopic Displays and Virtual Reality Systems XIII, 605513 (30 January 2006); doi: 10.1117/12.642898
Show Author Affiliations
Zhe Zhang, North Carolina State Univ. (United States)
David F. McAllister, North Carolina State Univ. (United States)


Published in SPIE Proceedings Vol. 6055:
Stereoscopic Displays and Virtual Reality Systems XIII
Andrew J. Woods; Mark T. Bolas; Ian E. McDowall; Neil A. Dodgson; John O. Merritt, Editor(s)

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