Share Email Print
cover

Proceedings Paper

Handling of annoying variations of performances in video algorithm optimization
Author(s): Marina M. Nicolas
Format Member Price Non-Member Price
PDF $14.40 $18.00

Paper Abstract

Evaluation and optimization, with an ever increasing variety of material, are getting more and more time-consuming tasks in video algorithm development. An additional difficulty in moving video is that frame-by-frame perceived performance can significantly differ from real-time perceived performance. This paper proposes a way to handle this difficulty in a more systematic and objective way than with usual long tuning procedures. We take the example of interpolation algorithms where variations of sharpness or contrast look annoying in real-time whereas the frame-by-frame performance looks well acceptable. These variations are analyzed to get an objective measure for the real-time annoyance. We show that the reason for the problem is that most interpolation algorithms are optimized across intraframe criteria ignoring that the achievable intrinsic performance may vary from frame to frame. Our method is thus based on interframe optimization taking into account the measured annoyance. The optimization criteria are steered frame by frame depending on the achievable performance of the current interpolation and the achieved performance in previous frames. Our policy can be described as "better be good all time than very good from time to time." The advantage is that it is automatically controlled by the compromise wished in the given application.

Paper Details

Date Published: 9 February 2006
PDF: 12 pages
Proc. SPIE 6057, Human Vision and Electronic Imaging XI, 60570T (9 February 2006); doi: 10.1117/12.642123
Show Author Affiliations
Marina M. Nicolas, STMicroelectronics (France)


Published in SPIE Proceedings Vol. 6057:
Human Vision and Electronic Imaging XI
Bernice E. Rogowitz; Thrasyvoulos N. Pappas; Scott J. Daly, Editor(s)

© SPIE. Terms of Use
Back to Top