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Proceedings Paper

Virtual viewpoint synthesis in multi-view video system
Author(s): Fang Li; Shiqiang Yang
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Paper Abstract

In this paper, we present a virtual viewpoint video synthesis algorithm to satisfy the following three aims: low computing consuming; real time interpolation and acceptable video quality. In contrast with previous technologies, this method obtain incompletely 3D structure using neighbor video sources instead of getting total 3D information with all video sources, so that the computation is reduced greatly. So we demonstrate our interactive multi-view video synthesis algorithm in a personal computer. Furthermore, adopting the method of choosing feature points to build the correspondence between the frames captured by neighbor cameras, we need not require camera calibration. Finally, our method can be used when the angle between neighbor cameras is 25-30 degrees that it is much larger than common computer vision experiments. In this way, our method can be applied into many applications such as sports live, video conference, etc.

Paper Details

Date Published: 24 June 2005
PDF: 9 pages
Proc. SPIE 5960, Visual Communications and Image Processing 2005, 59603O (24 June 2005); doi: 10.1117/12.632658
Show Author Affiliations
Fang Li, Tsinghua Univ. (China)
Shiqiang Yang, Tsinghua Univ. (China)


Published in SPIE Proceedings Vol. 5960:
Visual Communications and Image Processing 2005
Shipeng Li; Fernando Pereira; Heung-Yeung Shum; Andrew G. Tescher, Editor(s)

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